S-Troll

Hi!
Here's my latest personal project, a Space-Troll designed by my friend Luca Sotgiu > https://www.artstation.com/lucasotgiu

This was a fun challenge to improve my overall understanding of Unreal Engine in Character Art, I took the time to create my version of Skin and Cloth shaders, with some experiments in real-time displacement.
Big Thanks to everyone who helped me with good feedback, in particular my friend Claudio Tumiati, who helped me a lot in the project's first phase, giving great suggestions in terms of shapes and proportions. > https://www.artstation.com/claudiotumiati

Thanks!

For this project, I decided to experiment a little bit with realtime tassellation and displacement.